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Dan Dunford
Dan Dunford
3D Artist
Halifax, Canada

Summary

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.

I am always pushing my abilities to learn new skill sets and discover new techniques.

Skills

Physically Based RenderingHard Surface ModelingEnvironment ModelingTexturingPBR TexturingTexture BakingDigital SculptingVehicle ModelingProp ModelingHigh-poly ModelingGame DevelopmentLow-poly Modeling

Software proficiency

Maya
Maya
Fusion 360
Fusion 360
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender

Experience

  • Senior 3D Artist at Electronic Arts Vancouver
    Vancouver
    October 2018 - Present

  • Prop Artist at Capcom Game Studio Vancouver
    Vancouver, Canada
    June 2015 - October 2018

  • 3D Artist at Hothead Games
    Vancouver, Canada
    June 2014 - June 2015

    Duties include: Concepting, modeling and texturing weapon assets.

  • Associate Modeler at Electronic Arts Canada
    Vancouver, Canada
    February 2013 - June 2014

    Modeled and textured various environments and props.

  • Asset Coordinator at Electronic Arts Canada
    Vancouver, Canada
    March 2012 - January 2013

    Duties included tracking, receiving and cleaning up game assets from clients, project coordination and various 3D generalist tasks (previz, modeling/texturing/rendering).

  • Asset Coordinator at Goldtooth Creative
    Vancouver, Canada
    March 2012 - January 2013

    Duties included tracking, receiving and cleaning up game assets from clients, project coordination and various 3D generalist tasks (previz, modeling/texturing/rendering).

    Projects:

    Batman Arkham Origins Cut Scenes

    Forza Horizons Cut Scenes

    Crysis 3 Sharp Dressed Man Commercial

  • Associate Modeler at Electronic Arts Canada
    Vancouver
    January 2011 - December 2011

    Modeled, textured and lit various environments and props.

  • Environment Modeler at Electronic Arts Canada
    Vancouver
    March 2010 - August 2010

    Created environments for Wii and Xbox 360 titles. Duties included modeling, texturing and lighting.

  • Animator/Modeler at Ngrain
    Vancouver , Canada
    March 2009 - March 2010

    Modeled and animated various mechanical assets.

  • Production Assistant at Rainmaker Entertainment
    Vancouver, Canada
    December 2008 - March 2009