3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.
I am always pushing my abilities to learn new skill sets and discover new techniques.
Duties include: Concepting, modeling and texturing weapon assets.
Modeled and textured various environments and props.
Duties included tracking, receiving and cleaning up game assets from clients, project coordination and various 3D generalist tasks (previz, modeling/texturing/rendering).
Duties included tracking, receiving and cleaning up game assets from clients, project coordination and various 3D generalist tasks (previz, modeling/texturing/rendering).
Projects:
Batman Arkham Origins Cut Scenes
Forza Horizons Cut Scenes
Crysis 3 Sharp Dressed Man Commercial
Modeled, textured and lit various environments and props.
Created environments for Wii and Xbox 360 titles. Duties included modeling, texturing and lighting.
Modeled and animated various mechanical assets.