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Star Wars Speeder Bike Fan Art

Personal project done in my spare time. I treated this as a hero game asset specifically when deciding on texture resolution and poly count.

Modeling high poly was done in Maya and Zbrush and low ploy was done in Maya with quad draw.

Baking, texturing and rendering was done completely in Substance Painter, with some custom tools created in Substance Designer.

Focused on blocking out materials first and using instanced layers to texture over multiple texture sets at the same time. Once all the materials were blocked in I cut the instancing and customized each material per texture set. After pushing the procedural texturing as far as I could I finished off the texting with a hand painting (story telling) pass. Anchor points came in handy for automated masking and adjusting multiple layers at the same time.

4 UDIMS at 2k

4 UDIMS at 2k

PBR Metallic Roughness 
AO Normal Albedo Roughness Metallic

PBR Metallic Roughness
AO Normal Albedo Roughness Metallic

UV Layout Example
Maya 2018 has some nice new UVing tools.  Made gridifying a lot easier and less time consuming.

UV Layout Example
Maya 2018 has some nice new UVing tools. Made gridifying a lot easier and less time consuming.