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Oblivion Drone Fan Art

Personal project done to improve Fusion 360 and UE4 skills.
Always loved the design of the drones from Oblivion and wanted to test out Fusion 360 in a game pipleline.
High poly drone modeled completed in Fusion 360 with the low poly created with MOI 3D and Maya.
The Drone was baked and textured in Substance Painter.
Environment modular pieces and props were modeled with Maya and baked and textured in Substance Painter.
Additional tiling materials and rust/paint tools were created with Substance Designer.
The main reference was brought into Maya and by matching the camera perspective I was able to block in the main forms very close to the actual set proportions.
In Unreal I created blend and recolor materials, dust/fog particles, and spline blueprints for the cables and straps.
All lighting was baked with the exception of the thruster glow.

Drone Factory

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 High Poly

Fusion 360 Workflow Example

Fusion 360 Workflow Example - Sketches

Here you can see the high rez from Fusion 360 (Left) and the same model exported from Moi 3D (Right). Moi's export settings allowed me to get a head start on my low poly. This was brought into Maya for cleanup and quad draw.

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Substance Painter: Low Poly with Final Textures (All baking done in Painter)

Wireframe

Wireframe

Textures:
Albedo
Normal
ARM [AO Roughness Metallic]

Textures:
Albedo
Normal
ARM [AO Roughness Metallic]

Grey Block
Started by adding reference to Maya, matching camera setting as close as possible then blocking in main elements.

Grey Block
Started by adding reference to Maya, matching camera setting as close as possible then blocking in main elements.

Reference "organized" into Drone, Set, Props and Materials

Reference "organized" into Drone, Set, Props and Materials

UE4 Scene
Created a spline tool for straps and used particles for fog and dust.
Created materials for blending tiling textures, used decals for breakup and prop materials for tint/recolour.

UE4 Scene
Created a spline tool for straps and used particles for fog and dust.
Created materials for blending tiling textures, used decals for breakup and prop materials for tint/recolour.

Lighting: All baked lighting with exception of the engine glow.

Lighting: All baked lighting with exception of the engine glow.

Modular Pieces and Props

Modular Pieces and Props

Tiling concrete material created with Substance Designer.

Tiling concrete material created with Substance Designer.