WWII Trench Shovel
Hero prop asset, first part of an Unreal Marketplace set I'm working on.
The shovel was modeled in Maya/Zbrush with a Low/High poly workflow.
Shovel pouch was also modeled with Maya/Zbrush but is a Nanite asset.
All texturing was done with Substance Designer/Painter.
Also used my Rust Bubble filter to add additional detail.
https://www.artstation.com/artwork/28xoAg
I created a Mud smart material. Paint in one mask that would filter up with anchor points to procedurally control buildup/basecolour/roughness and mud lip.