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UFC 4 Heavy Bags

Worked on several props and materials for UFC 4.
Modeling was done with Maya and primary details were sculpted in Zbrush.
All other details and materials were created in Designer/Painter, including the stitch alpha and leather damage filter.

UFC Grappling Bag

UFC Grappling Bag

UFC Outdoor Heavy Bag

UFC Outdoor Heavy Bag

UFC Heavy Bag

UFC Heavy Bag

Created a leather damage filter, which allows the artist to paint through three stages of leather wear. Each stage has custom parameters to allow for specific patterns and damage.

Used Designer to created a parametric stitch alpha to add large stitch detail.

Used Designer to created a parametric stitch alpha to add large stitch detail.

Created leather and duct tape Designer materials.

Created leather and duct tape Designer materials.

Material Parameters

Material Parameters

Wireframe.

Wireframe.